The Mocklore Files

 
Mocklore is my fantasy world - it’s not a whole world, mind you, just a little island Empire. Natives of the isle of Mocklore know little of the outside world except that it has kings, queens, barbarian heroes and princesses with pointy headdresses. Many people from the outside world come to Mocklore (either royalty on diplomatic missions, heroes looking for something big and nasty to kill or outlaws with nowhere else to go). They usually don’t stay long, since Mocklore’s unique environment is not suited to foreigners.

Mocklore is magical, with countless magical catastrophes in its history. They are now becoming more common, causing nasty side-effects to the landscape. The pollution from such catastrophes is building up to worryingly high levels, and it is getting so you can’t go down to the shops without being attacked by a horde of flying fish...

These files contain all you need to know about Mocklore - although obviously you will get more details by reading the books themselves.

Splashdance Silver

The first Mocklore Chronicle, detailing the adventures of Kassa Daggersharp
and the events surrounding the cataclysmic Second Glimmer.


Liquid Gold

The second Mocklore Chronicle, exploring the afterlife, OtherRealm and the
mysteries of time travel, as well as introducing a new heroine, the mysterious Sparrow.


Introducing Delta Void

Yet another kick-butt Mocklore heroine, this one starring in her own series of short stories.

Mocklore Glossary

The official encyclopaedia of Mocklore - characters, places and peculiar objects,
regularly updated whenever a new Mocklore installment is published.

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Spla
shdance Silver


Kassa and Aragon  
Kassa and Aragon showing their stuff.

Detail from cover illustration by Evert Ploeg
Splashdance Silver, Bantam 1998

Book #1 of the Mocklore Chronicles.

Kassa Daggersharp has just heard word that her dad’s dead and she’s heir to a vast silver treasure trove from the famous Splashdance pirate ship.

But in grand pirate tradition, the last will and testament of Vicious Bigbeard Daggersharp doesn’t actually say where the silver is. And to add to Kassa’s woes, everyone - from legendary royal champion and pin-up boy Aragon Silversword to the Lady Emperor Talle - seems to be trying to find and claim the silver for themselves.

This hilarious story of the race for the Splashdance silver is about pirates and politics, treasure and traitors, epic adventures, magical mysteries, nearly-true-love and things which glint in the night.


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“Very funny, original and a pleasure to read.”
Garth Nix, author of SABRIEL.


“From the opening scene of the novel, [Roberts] skillfully juggles an ever-expanding cast, while building up the world of Mocklore. While I couldn’t escape the feeling that, like Seinfeld, this comedy is not about much, it was seldom less than entertaining and on occasion very funny.”
Jonathan Strahan, Eidolon: SF Online Reviews


Unlike so many other Book Ones, this is actually a complete story with a beginning, middle and end. So even though there is scope for further adventures and the hint of things to come, this particular installment is complete in itself. Which is a big plus as far as I’m concerned.
FRONTIER, Issue 15, April-June 1999


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Splashdance Silver

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Liquid Gold


 


Liquid Gold

Book #2 of the Mocklore Chronicles.

Liquid Gold - the most seductively dangerous substance in the history of the cosmos - has just been discovered in the Mocklore Empire. But no sooner does its creator, Mistress Opia, realise its breathtaking capacity to manipulate time than Sparrow, the troll-raised mercenary, steals it away.

With the Liquid Gold unleashed, nothing will ever be the same again, certainly not for Kassa Daggersharp, who has been unexpectedly killed by a rampaging trinket. As the Underworld’s latest client, Kassa is in a position to notice that something is terribly wrong with the afterlife - and everywhere else.

Meanwhile, an escaping Sparrow teams up with Daggar, a profit-scoundrel doing his best to be unscrupulous. But neither are prepared for the repercussions of tampering with the Liquid Gold.

The sequel to Splashdance Silver has a full complement of dysfunctional gods, dastardly villains and butt-kicking heroines.


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Be Introduced to Delta Void



I
ntroducing Delta Void


Delta Void - DV to her friends - can change her face and personality at will. This is usually a pretty good plan, since her natural persona is that of an sarcastic, anti-social bint. She does odd jobs for a living which usually involve quests, clichéd mythical creatures and attractive men she can’t have. She has an evil twin sister, who is the least disturbing member of her family.

In Delta Void and the Unicorn Soup (published in AustrAlien Absurdities, June 2002), DV goes in search of the most romantic and magical of creatures in order to provide the Beautiful Street with soup made from real unicorn. Naturally, she runs across trouble, including a giant dragon (which should not exist), an annoying dragon hunter and, of course, her own destructive multiple personalities who sabotage her at every turn.

In Delta Void and the Clockwork Man (Agog! Fantastic Fiction, June 2002) DV meets the perfect male - golden, muscled, and not technically alive. Her job is to present him to the new Jarl of Axgaard, which means travelling through the mad landscape of Mocklore accompanied by a clockwork robot who is programmed to fall in love. Not only that, but DV keeps being mistaken for her evil twin sister Theta, which always means something terrible is about to happen… it always does.

Watch this space for the further adventures of Delta Void, including DV & the Mountain God, DV & the Concubine Caper, DV & the Dream Machine and DV & the Horny Devil.



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Browse the Very Nearly Official Mocklore Glossary


 


The Very Nearly Official
Mocklore Glossary

Containing details (and occasional spoilers) from
Splashdance Silver, Liquid Gold and "Once upon a Literal Legend."


AMORATA:
Brunette goddess of bubbled drinks, satin sheets, romantic ballads and ill repute.

ANGLORACHNIS: the first kingdom you see as you get off the land bridge when leaving Mocklore. Coming from a generally feudal and chivalrous society, Anglorachnids are notoriously stuffy, dull and/or hideously normal. Such natives usually go into shock when visiting Mocklore; this does not often happen.

ANGLORACHNIS, Ambassador of: wears purple. Talks rubbish.

ARAGON: see SILVERSWORD, Aragon

AXGAARD: town of fortresses and axes. The occupants spend their whole time drinking and trying to build boats with wheels. The city is made out of wood, and thus is a really nasty accident waiting to happen. Current Lordling: Svenhilda. Patron God: Wordern.

BAKER, Bessemund: an overly-theatrical lady with large hair who went on to be the most fearsome pirate to sail the seas. She's damn handy with a rolling pin, too.

BIGBEARD: see DAGGERSHARP, Vicious Bigbeard

BINX: God of Dreadnought; in other words, god of strong drink, bad acting, falling over in gutters, and people selling crunchy things in a bag. See Psittacus.

BLACKGUARDS: the security force of Dreadnought. They carry curved scimitars because of a whim of the 37th Emperor, and are uniformed in (surprise, surprise) black.

BLACK NELL: née Nellisand Witchdaughter, a woman who rebelled against her family, married a pirate (Vicious Bigbeard Daggersharp), dyed her hair black and generally got herself a bad reputation. After giving birth to Kassa under difficult circumstances in the Year of the Sculpted Concubine, Black Nell declared independence from her husband and captained a ship of her own, the Splashdance. After her ship was scuppered by Bigbeard, she fell to her watery death but went on to wreak havoc in the Underworld, particularly after her husband joined her.

BRAIDED BONES: Husband of Zelora Footcrusher. He deserted her in order to join the crew of the Dread Redhead, captained by Bigbeard. After being cursed to stay a small stone gargoyle (except at full moon), Braided Bones briefly affiliated himself with Bigbeard's daughter Kassa, during which period he was transformed by the Glimmer II into an eight-foot gargoyle-man. He then reconciled with his ex-wife.

BREWER'S PAVILION, the: an unsightly structure which sits in the middle of Dreadnought, in which the notorious Brewers perform strange alchemical experiments. Includes Mistress Opia, Elder Grackling, the Soothsayer and Chenx the apprentice among its staff. Well, actually that's all the staff.

BRONKX: A gnome in the service of the Hidden Army, hired to work all the complex machinery needed for them to move their hideouts from mountain to mountain. Grumpy. Falls asleep at any provocation.

CAMELOT, Griffin: a prepubescent Urchin-spy who was hired by Zelora Footcrusher to track down her errant husband Braided Bones, and was then headhunted by the Lady Emperor. He can cook, too. Griffin currently serves as Prime Minister to Mocklore.

CAMELOT OF EAGLESBOG, Baron: the legendary knight of knights. Once performed a great service to the Empire in order to earn this title, then did something so mindblowingly insulting to the throne that his name was wiped from the history books forever.

CAMELOT THE STREET-HAWKER: now deceased parent of Griffin Camelot, according to Griffin, anyway.

CAPTAIN OF THE DREADNOUGHT BLACKGUARDS #1: A dismal looking chap with weary eyes, sagging shoulders and a personality which only lasts for thirty seconds at a time. His gloomy mood is mainly to do with the fact that for three years his Blackguards were made up of mummers and minstrels, while all the unemployed guards had to scrape theatrical livings. The shock of having this mistake rectified was obviously too much for him, as he left the service soon after and now has a nice little raspberry farm in the Midden Plains.

CAPTAIN OF THE DREADNOUGHT BLACKGUARDS #2: A gruff, blustery chap with the memory of a cheese grater.

CENTRAL BARDIC REGISTRY: the administrative centre responsible for all the mummers, mimes, minstrels, jesters, performers and creative minds in Mocklore (in other words, nearly everyone except the merchants, farmers, pirates and profit-scoundrels). Run by the Chief Mummer, the Registry is officially a non-profit organisation, which means it takes in money from its members, but doesn't pay its staff.

CHENX: an apprentice. See the Brewers Pavilion.

CHIANTRIO: an exotic, bauble-worshipping island with close ties to the Mocklore Empire and even closer ties to the OtherRealm. Lots of coconuts. Lots and lots of coconuts. Kassa died here (she got better) and Talle spent most of her childhood here, which may explain a lot about Talle.

CHIEF MUMMER:
as head administrator of the Central Bardic Registry, he is one of the most important movers and shakers of the city of Dreadnought. He is a small man in white makeup with an unreasonable attachment to his rubber chicken. In public, he always communicates either in mime or in ringing circus tones.

CLOCKWORK: Items using this technology are particularly trendy within the upper echelons of Mocklore society, although everyone is mildly disconcerted by the fact that they don't know how to make the damn stuff stop.

CLUFT: home of the educational institution known as the Polyhedrotechnical. Current Lordling: Vice-chancellor Bertie.

COOPER, Cutlass: A dashing young pirate who fell for Tione, a time-travelling concubine/secret policewoman who was promptly turned to stone by Princess Medusa in the (aptly named) Year of the Sculpted Concubine. After rescuing Tione from the sculpture collection of Emperor Timregis, Cutlass married her and became the Emperor's Champion.

COOPER, Reed: Son of Cutlass Cooper and Tione. Brother to Rosawund. Reed was trained as an apprentice to Vicious Bigbeard Daggersharp and was present when Kassa released the first Glimmer on to the world. After an intriguing conversation with an ambitious young courtesan named Talle, Reed betrayed and killed his pirate master, sank his ship, escaped and entered the service of the Lady Emperor. He is brash, swaggering, terribly handsome and wears black. He also wears an eyepatch, for no apparent reason.

COOPER, Reony (Lady): In an alternate future later sabotaged by Daggar and Sparrow, Reony was Reed Cooper's niece and Lady of the Green Manor. Neither Reony nor her brother Tangent have yet been born.

COOPER, Rosawund: Reed Cooper's twin sister and theoretical parent to Tangent and Reony.

COOPER, Tangent (Lord): Theoretical future nephew of Reed Cooper. Brother to Reony. Lord of the Green Manor. Fancied Sparrow. (oh, who didn’t?)

COSMO: the name given by Kassa Daggersharp to a research sprite specialising in cosmology whom she blackmailed into helping her save the cosmos from insidious fictional elements. "Cosmo" is blue and wears bite-sized spectacles.

DAGGAR: see PROFIT-SCOUNDREL, Daggar
.

DAGGERSHARP, Kassa: A heroine with big ideas, big boots, big hair and an alarming personality. What more is there to be said?

DAGGERSHARP, Vicious Bigbeard: Scourge of the Purple Seas, Master of the Dread Redhead and Winner of the Violent and Truly Orrible Sea & Sword Olympics three years running. Father of Kassa. Now deceased. Last seen in the Underworld with Black Nell, rebelling against the administration and threatening to start an independent city-state.

DARK ONE, the: A god who doesn’t like his ominous image. Due to the influence of Kassa, he now tries to wear clothes in bright pastels so as to give himself a less threatening ambiance. It doesn't really work.

DILYS: Secretary to Lordling Rorey.

DRAGON SCALES: highly prized material for coats, boots and armour, due to its flameproof nature. Acquired by complex shearing techniques known only to certain old drakherding families, mostly congregating around the Teatime Mountain.

DREADNOUGHT: the Imperial Capital. Home to the Blackguards, some pigsellers, the Profithood, the Central Bardic Registry, the Whet & Whistle and the Brewer's Pavilion. Patron god: Binx.

DREAD REDHEAD: Bigbeard's ship, named (presumably) after his red-headed daughter, since his red-headed wife had a tendency to dye her hair black. Crew included Braided Bones, Reed Cooper, Cumbermord 'Turbot-face' Gralhoun, Bruised Cordwainer, Three-eyed Nadger etc. The ship was sunk by Reed Cooper (with help from the Red Admirals) after he betrayed & killed Bigbeard.

DREAD REDHEAD SONGWITCH OF BLOODY CREEK, the: a pseudonym invented by Kassa in a moment of sheer desperate creativity, while trying to intimidate some Blackguards.

ELDER GRACKLING: a warlock who has been old and doddering since the age of seventeen, and has a thing about portable rainclouds. See the Brewer's Pavilion.

FAIRY SPRITE-MOTHER: Although not strictly a goddess, she was included in the ranks of the deities of Mocklore at the last minute in exchange for a large collection of merit-badges. She is similar to the sugar plum fairy, if the sugar plum fairy was a large tweedy woman who believed in fresh air and sensible shoes. Patron of mountains and other good spots for hiking, particularly the Skullcaps and the Teatime Mountain. See also Order of Sparkling Nuns.

FENETRE, Bounty: a hobgoblin bounty hunter with big brown eyes and designer chainmail, who gives the word 'willowy' a bad name. Has a torrid history with Aragon Silversword and Luc Triclover, among others.

FIERO, Ferdee Firehazard: prince of firebrands. Accosts travellers, captures them and forces them to entertain his people in the Firebrand Show.

FIREBRAND SHOW, the: a regular performance put on by and for the benefit of the firebrands. As well as whatever travellers happen by, the show includes such regulars as Frio the Water Swallower, Fontze the Interior Decorator, Fieorella and the Froo-Froos, Fatricia's Flying Salamanders and the game show Blind Scorch, hosted by Federick Fyne. The current master of ceremonies is Ferdee Firehazard Fiero.

FOOTCRUSHER, Zelora: A Deputy leader of the Hidden Army (K division). An attractive woman with slightly pointed teeth, whose eyes glint red when angry. Married to Braided Bones. After a brief liason with Daggar Profit-scoundrel, she reunited with her husband and promptly had her hair turned into a nest of serpents by the Glimmer II. That'll show her.

FREDGIC: Court Warlock to Lordling Rorey.

GARGOYLE: see Braided Bones.

GLIMMER:
The first Glimmer occured during the aptly-named Year of the Glimmer. It was apparently caused by a bizarre series of events involving Amorata, Binx, Kassa Daggersharp, Reed Cooper, a hundred warlocks and a box of shiny things. Described by onlookers as "a magical explosion with pink bits," the Glimmer was nothing short of a catastrophe, causing grand environmental damage and intense magical fallout to the Skullcap Mountains which were actually pretty weird to start with. See Glints.

GLIMMER II: A sequel to the first Glimmer,_this event was also attributed to Kassa Daggersharp,_although the actual re-release of the destructive glints was caused by Kassa’s profitmongering cousin Daggar, who was far too busy to notice what he had done. The Glimmer II raged rampantly through Mocklore, endangering the Midden crops among other things, but was contained by various sprites and gods, all of whom had the ulterior motive of wanting to use the extraordinary properties of the glints for themselves. The majority of the glints were then neutralised by Kassa's employment of a rain spell, although some of the remaining glints (the water ones, which were impervious to rain) disrupted a very important garden party being held by the Lady Emperor.

GLINTS: in the words of an old, nameless philosopher from Zibria in an old, nameless Zibrian dialect, glints are: "small shiny things which go POW. Do not eat."

GODRICKSKEYRIDGE, Ranulf: the last man loyal to Timregis the Puce. Ranulf remained loyal long after his Emperor's death, staging highly unsuccessful revolutions against every succeeding Emperor, whose various downfalls had nothing whatever to do with Ranulf. He finally made his mark by attempting to stage a revolution against The Lady Emperor, who had him executed nastily. With spiders.

GORDAGE: a particularly unpleasant Imperial dungeon-warden who grunts a lot and keeps a chicken bone in his beard.

GRALHOUN, Cumbermord: an ex-pirate who was one of the crew of the Dread Redhead, but quit before the ship was sunk by Reed Cooper. He then moved into a literary career, coming up with the bright idea of publishing children's stories without taking proper precautions (such as tying them down with the strictures of epic verse) so that the story elements escaped and ran rampant, endangering the cosmos and seriously confusing the Princess of Axgaard and the Prince of the Middens. Luckily, Kassa Daggersharp was on hand to sort things out, with the help of Cosmo the research sprite.

GRIFFIN: see CAMELOT, Griffin.

HIDDEN ARMY: see Methods by which Illegal Mercenaries avoid Execution.

HIDDEN EXECUTIVE LEADER: see Hidden Army.

HWENHYFAR OF ANGLORACHNIS: a rather wet queen of the kind who wears pointy hats with wisps hanging off, and reads large quantities of romantic epic. Visiting Dreadnought with her husband, she had a brief liason with Reed Cooper which sent her into a constant state of blushes.

HUMPTY, Baron: Lordling of the Midden Plains. Has one surviving son, Prince of the Middens, and a beard of interesting hue, due to a run in with Glimmer II.

ICE-QUEEN, the: Very scary lady. Silver axe. Teeth. Say no more.

ICESPRITES: pretty much what the name suggests. Sprites who live in a contant state of winter and are themselves formed partly from ice. Their obsession is trade and marketing - any unfortunate traveller who falls among them must contribute to their economy by selling, buying and bartering until they have nothing left to barter with - at which point they are horribly but ceremoniously executed.

IMPERIAL BATH INCIDENT: a colossal sunken pool in the centre of the Dreadnought Palace, the Imperial Bath was once lined with gold. At some stage between the reign of Timregis the Puce and the reign of Talle of Zibria, the gold was removed and replaced by half a million false marble tiles. A Profithood Declaration of Sheer Audacity was awarded to the unknown culprit.

KASSA: see DAGGERSHARP, Kassa

LADY EMPEROR: see Talle of Zibria.

LADY LUCK: A beige-blonde goddess with a mean streak.

LEONARDES OF SKULLCAP: the Chief Profit-scoundrel of the Profithood. An over-large, well-dressed man with long, thick fingers, he is almost the most dangerous person in Dreadnought (see Talle of Zibria).

LINT, Tamb: spokesman for the merchants and marketeers of Dreadnought. Has greasy hair and tends to start his sentences with "Geetchor horanges, cheap an' luvverly, gettem while they're hot."

LIQUID GOLD: a nasty (but very shiny) substance invented by Mistress Opia to control time. Most of it got spilled over the Silver Splashdance, setting up a chain of disturbing events and adventures through time. Coveted by the Sultan of Zibria. Partly consumed by Sparrow, which led to all sorts of problems. Finally used in a battle between the OtherRealm and the Underworld, and ultimately a tool of the infamous goddess Lady Luck. Busy little alchemical potion, wasn't it?

LOST HERMITAGE OF TEATIME, the: a religious order which has not been seen since the Year of the Great Badger Flood.

MAVIS:
Goddess of Cluft; patron of neat cottages, wet weather, knitting and learning curves.

MCHAGRTY, Finnley: a young, idealistic Blackguard who hails from an ex-mobster family who are now firmly on the side of law and order. The McHagrtys have a friendly blood feud against the Daggersharp pirates.

MEDUSA, Princess: Sister of Magnus the Minestaurus and half-sister to the current Sultan of Zibria, Medusa's unfortunate curse is to turn all she looks upon into stone. An incident at her brother's birthday party in the Year of the Sculpted Concubine was actually responsible for the name of that particular year: the concubine in question was Tione. Later caused a scandal by giving birth to an illegitimate daughter, whom she fostered out to Chiantrio.

MERRYWEATHER, Vervain G: an orange guardian sprite for whom clothes are the most important thing in the cosmos - other than accessories. He likes bright, bold colours, dispensing fashion advice and (occasionally) wearing women's clothing. After being assigned to Kassa Daggersharp, Vervain went AWOL from the spritehood in order to assist the Dark One, whom he felt was far more in need of a wardrobe makeover.

METHODS BY WHICH ILLEGAL MERCENARIES AVOID EXECUTION: see Hidden Army.

MIDDEN PLAINS, the: Farming district, lots of peasant villages, mud, crops of turnips and mud. Rains fish quite often. Current Lordling, Baron Humpty, has an interesting coloured beard due to a run in with the Glimmer II. It is one of Mocklore's worst kept secrets that the Smug Family performs from here.

MIDDENS, see Midden Plains, the

MILADY, see Lady Luck.

MINESTAURUS, Magnus the: a prince of Zibria, brother to Medusa and half-brother to the current Sultan. Magnus is a gentle if terrifying beast who prefers a good book and a nice piece of currant cake to any of that nasty roaring and teeth-gnashing. Can be quite gallant, as evident when he rescued Sparrow.

MISTRESS OPIA:
a scary lady specialising in the study of time. Last seen in the OtherRealm, wondering how to get out.

MOON-CYCLE: The moon-cycle is quite possibly the most unreliable thing in Mocklore, which is quite an achievement. There are thirteen moons in a year, but how long each one takes to make its cycle is entirely random: thus the only predictable moon is the last of the year. The shortest cycle ever recorded was four days from wax to wane and back again, while the longest was about twelve weeks. This causes all sorts of problems, particularly with monthly rent payments and werewolves.

MOONLIGHT DIMENSION, the, LAND OF THE FEY, the: see the OtherRealm.

MOUNTAINS, the Skullcap: see mutations, Glimmer, Glimmer II

MOUNTAIN, the Teatime: a ghastly apparition which looks like a giant upside down teacup on a saucer. Covered with dragon herds and similar grazing animals.

MUTATIONS: Due to the aftereffects of magical fallout (see Glimmer and Glimmer II), creatures and plants native to the Skullcaps have a tendency to mutate. Skullcap ladybirds, for instance, are four feet long. They have also developed long tentacles with which they capture wildebeests and tickle them to death before peeling them, eating their insides and making attractive hats out of the remains. Squirrels have developed into effective chat show hosts, chickens have become rather toothsome, and no one likes to remember what happened when a certain species of tree moss developed a diabolical intelligence and attempted to take over the cosmos. The belligerent Skullcap goats, however, took an active role in their own mutations, enhancing their own strength, encouraging the sudden appearance of attractive gold plumage with silver spangles. They also have powerful suction-capped hooves which enable them to climb almost anywhere, and a built-in safety raft which, due to a miscalculation, is located somewhere in their spleen.

NARACHIDIUS SYNDROME: a disease which usually only occurs in apple trees that are infested with willow-tongued spiders. The theory in the Hypochondriac's Theoretical Almanac is that if a human were to contract it, their limbs would fall off.

OPIA: see Mistress Opia

ORDER OF SPARKLING NUNS, the: a franchise of convents devoted to the Fairy Sprite-Mother. There was a branch outside Axgaard which has since merged with the branch in Zibria, the original building being used for a school for delinquent toddlers, but there are many branches scattered throughout the Empire. Initiates relinquish their own name for a nail-polish colour such as Sister Pink, Sister Ecru, Sister Aquamarine Blush or Sister Peach Passion, and they are expected to sew the appropriate colour of sequins on their habits as well as performing sundry other duties. Like their patron, their specialties are cooking hearty meals, long walks in the fresh air and other activities which are likely to earn merit-badges. See also Princess of Axgaard.

OTHERREALM, the: the OtherRealm is basically faeryland with teeth. See the moonlight dimension, the land of the fey.

PIGSELLERS: a curious breed of merchants native to Dreadnought, who have proved to be particularly desperate in these trying times, and will do almost anything in order to sell a pig. No one knows why.

PIRATE OF NOTE: A Pirate of Note is always physically marked in some particular way, such as by a magnificently jutting brow, a surprising beard or a third eye in the most unexpected of places. Kassa Daggersharp, for instance, has hair the colour of old blood and, apparently, a birthmark in the shape of a decapitated skeleton (the location of which has not been recorded for posterity). When a Pirate of Note tries to ignore their destiny, nasty things tend to happen. Mind you, nasty things tend to happen just as often to Pirates of Note who are loyally committed to their profession, so it just goes to show.

PRIDE OF THE NAVY: The only imperial ship at the beginning of the reign of Talle of Zibria. The Lady Emperor later acquired more ships, but they all look exactly like the first one, and are all named the same.

PRINCESS OF AXGAARD: A thoroughly sensible woman who entered the Order of Sparkling Nuns at an early age and thus escaped the usual fate for princesses (although she had a narrow miss with a spinning wheel). She is now known as Sister Pink.

PRINCE OF THE MIDDENS: The untalented son of Baron Humpty, Lordling of the Midden Plains. Princely duties being as undemanding as they are, he lives on a small dragon farm and is married with three children.

PROFITHOOD, the: an organisation consisting of thieves, merchants, double-dealers and bank managers, basically anyone working in fields involving the transaction and acquisition of money. See Leonardes of Skullcap, Daggar Profit-scoundrel.

PROFIT-SCOUNDREL, Daggar: A profit-scoundrel who could be quite good at it if he ever risked anything. Cousin to Kassa. Has an unfortunate tendency to be attracted to dangerous women such as Zelora Footcrusher and Sparrow. Has travelled both into the past and the future, causing untold damage to the nature of causality.

PSITTACUS THE PHILOSOPHER: An alternate persona of Binx, god of Dreadnought. Psittacus is elderly, white-bearded and has a habit of quoting people nobody else has ever heard of.

RAGHAH THE GOLDEN: Ferret-faced (looks more like a whippet to me) rat-fink god of Zibria, who keeps trying to visit women as showers of gold, various forms of birdlife, etc. The products of these 'unions' usually slap on a lion skin and turn hero, unless they are girls.

RANULF: see GODRICKSKEYRIDGE, Ranulf.

RED ADMIRAL: Master of the Emperor's Navy, which at the beginning of the Lady Emperor's reign consisted of twelve men and a ship's parrot, all holding the title of Admiral. Since then, the navy has almost doubled in size, and is specifically charged with seeking out pirates. All of the Imperial Admirals are colloquially known as the Red Admirals, although the Red Admiral himself is acknowledged as being slightly more Admirally than any of the rest of them. In honour of this (and so they can tell which one he is) he wears a hat shaped exactly like the navy's ship, Pride of the Navy.

ROREY: Lordling of Skullcap. A flabby young man who spends too much time indoors. His tastes are almost entirely frivolous and his dress-sense borders on the criminal. Because of the lack of available space in Skullcap, the Lordling's Palace is a two-up two-down in the high street. The roof holds the croquet field, the cherry fountain, the rose arbour, the gazebo and the poisonous labyrinth. He is especially fond of mummers, jesters and goats. See Tippett.

SEVENTEEN SEAS: apparently there are seventeen seas, including the Cellar Sea and (presumably) many more.

SILVER SPLASHDANCE: a name given to the pirate ship Splashdance by Aragon Silversword, in honour of the huge amount of trouble caused by a certain hoard of silver. Anyway, it is silvery. And it sparkles! Well, there was that time when it wasn't officially silver because of being drenched in Liquid Gold, but it got better.

SILVERSWORD, Aragon: A professional traitor (retired). Former Knight of the Order of the Unmentionable Garment and ex-Champion of the Empire (twice). Tricked by Kassa Daggersharp into accepting her witchmark, he found himself inextricably bound to her service. After his quest to rescue Kassa from a fate worse than death (i.e the Underworld), Aragon made the decision to remain with her of his own free will. This friendly arrangement lasted only a few months, after which he mysteriously disappeared from Kassa's life.

SKEYLLES: The Fishy Judge, Lord of the Underwater. God of the oceans and, by association, the seaport of Skullcap. Godfather to Kassa. Has a collection of half-grown cats who work as his intelligence service.

SKIDS: The Skids is the nasty, poor section of Dreadnought, where everyone is either a criminal, an urchin or half-dead from starvation.

SKULLCAP: a seaport surrounded by the Skullcap mountains. Best access is by boat. Current Lordling: Rorey the Mostly Useless. Skullcap is landlocked and overcrowded; the Palace is a two-up two-down in the high street.

SKULLCAPS, see Mountains, the Skullcap.

SLIMY ONE, the: Otherwise known as glorious Number Seven. Patron to the Midden Plains.

SMUG FAMILY, the: a group of mummers and minstrels who perform regular episodes of a day in the life of a neighbourhood rife with witches, warlocks, the fey folk at the Healery and many amusing misunderstandings. Very popular with witches, as the show is only receivable via crystal balls.

SONGSTREL, Summer: a perky guardian sprite, once assigned to Nell Witchdaughter and later to her daughter Kassa in order to convince her to take the path of witchcraft. She is blonde, buxom and talks in mock-Cockney. After being promoted to Personnel, Summer takes a certain sadistic pleasure in assigning the most peculiar sprites she can find to help Kassa. See MERRYWEATHER, Vervain G.

SOOTHSAYER, the: a sayer of sooth. Drinks a lot of hot lemonade. See the Brewer's Pavilion.

SPARKY: a dismal, moon-faced barman. Runs the Whet & Whistle.

SPARROW: abandoned as a baby in the Troll Triangle and raised by trolls, Sparrow is the only independent mercenary currently operating in Mocklore. She is lean, mean and dangerous to know, which is probably why Daggar fancies her so much. After working as an agent for the Sultan of Zibria, she terminated their contract (due to her impending death at her employer's hands) and set out on an adventure in the Silver Splashdance, which was at that time affected by the time-travelling substance known as Liquid Gold.

SPLASHDANCE: a ship belonging to Black Nell after she declared independence form her husband Bigbeard. After the ship was scuppered, causing Nell's untimely demise, the ship was officially missing for many years along with a big shiny silver hoard until it was found by Kassa Daggersharp, and was renamed by her newly re-acquired henchman, Aragon Silversword. See Silver Splashdance.

SULTAN OF ZIBRIA: currently Marmaduc the XV. Formerly Marmaduc the XIV, which is not as easy to pronounce. The current Sultan is your average giggling villain, at least 50% psychopathic and not the sort of chap you invite over for tea and crumpets.

TALLE OF ZIBRIA: 38th Emperor and first Lady Emperor of Mocklore. Born in Zibria and related to the Zibrian royal family, Talle grew up in Chiantrio. As a teenager she went to a very select boarding school, at which she met Kassa. History is silent as to which of these was made head prefect. After a highly successful career as a courtesan to the Emperor Timregis the Puce, Lady Talle slid sideways into the role of Lady Emperor during the Year of the Second Glimmer. She is golden-haired, sensual and has a penchant for chaise longues.

TEATIME: see Mountain, Teatime.

TIMREGIS THE PUCE: The most long-lived of Mocklore's Emperors. Also the least sane.

TIONE:
A time travelling concubine/secret policewoman from Zibria who got herself turned to stone by Princess Medusa and was rescued (we hope) by Cutlass Cooper. She obviously really enjoyed being rescued, because she almost immediately fell pregnant to Cooper and gave birth to twins, Reed and Rosawund, within the year.

TIPPETT: A jester with literary aspirations who left the employ of Lordling Rorey in order to write Kassa's biography in epic verse which was eventually performed in a tavern after Kassa's apparent death.

TMESIS: The priestess of forgotten gods, Tmesis lives in the Cloud Dimension and is notoriously vague, particularly when advising heroes.

TREES:
There are many species of tree in Mocklore, and the most interesting are those which reside near the Skullcaps, and have thus developed the ability to communicate with humans (or at least magical humans). Some types include the purple alder, the pink spiny-tipped hoak and the gold-leaved swaxzleberry tree.

TROLL TRIANGLE, the: nasty big orange spiky bit of geography which makes Mocklore look untidy. Somewhere between Zibria & Dreadnought, only a bit more to the left. This is where the Trolls live. Humans don't tend to emerge alive from the Triangle, with the notable exception of Sparrow.

TWEEDLING, Glittzia: guardian sprite to the Princess of Axgaard. She has had very little to do since her princess's christening, at which no sinister dark sprite even considered cursing the burbling child.

UNDERWORLD: Where the dead people go. Originally ruled by the King of the Imps, the Underworld was then put in the charge of the Dark One because of his name. Currently ruled by the Dark One’s bride Pomegranate, the Underworld recently suffered a revolution led by Bigbeard and Black Nell, who have declared their portion of the afterlife to be an independent city state. If you want to know more, visit it yourself. Mind the imps. And don’t order the mineral water.

URCHINS: Professional urchins are more well-fed than any other demographic in Mocklore. Traditionally they live in well-insulated barrels in areas such as the Skids, and earn a crust by begging, borrowing, stealing, spying and posing for tourists. They are always less than twelve years old and suspiciously intelligent, disguising their brilliance by use of urchin-speak, a peculiar pidgin language which only cute young children in ragged clothes can get away with. After reaching puberty, ex-urchins often get employment as merchants, profit-scoundrels and minstrels, unless they are Urchin-spies, in which case they are already gainfully employed.

URCHIN-SPIES: a particular breed of urchins with a devastating intellect and the unique ability to ingratiate themselves with their victims in order to spy most effectively on them. For some reason, when urchin-spies reach puberty, they lose many of their intellectual skills, and regress to the mental state of typical teenagers. For a case study, see CAMELOT, Griffin.

WANDERING MONKS OF DARKNESS, the:
a religious order only open to men and male impersonators.

WHET & WHISTLE (TAVERN AND GRILLHOUSE): a dingy Dreadnought tavern in which Kassa Daggersharp temporarily lived as the resident entertainment. The patrons are surprisingly musically inclined for a bunch of lowtown thugs, and are known to get sentimental over soppy romantic ballads. The owner of the Whet & Whistle has never been seen, but the tavern is quite capably run by the moon-faced and taciturn Sparky.

WITCHDAUGHTER, Nellisand: see Black Nell

WITCHES WEB, the: A trio of goddesses (technically one goddess) consisting of Fate (old, grey and bitter) Destiny (young, green-haired and interesting-looking) and The Other One (beige-blonde Lady Luck) who is not to be trifled with.

WORDERN:
The Axgaard god with flying daughters (mainly flying backwards and most too young to be buxom). They all reverted to childhood in order to annoy him, and were caught short by the decimalisation. See Wordensdaughter, Pomegranate.

WORDENSDAUGHTER, Pomegranate: Daughter of Wordern. Long braids.

XANDRA: Commandant of the Zibrian Secret Police, an organisation based around courtesans. A dark-skinned woman in a little spangled dress.

ZIBRIA: A rambling, classical city of marble pillars, people in togas and fishcakes. Lordling: Marmaduc XV, the Sultan. See also Xandra and Raglah the Golden.

Back to Contents List
Read an excerpt of Splashdance Silver

Read an excerpt of Liquid Gold



Splashdance Silver
published in Australia & New Zealand, Bantam 1998


(excerpt)

By the time Aragon was brought to the Imperial Receiving Room he had been bathed, shaved, scrubbed, garbed and scented with some peculiar perfume that a page had managed to dump into his bathwater before he could prevent it.
His new clothes came equipped with a dagger and a sword. Admittedly the sword was not a proper rapier, just an ornate knitting needle of the kind carried by courtiers. Nevertheless, it was sharp and in one piece. It was better than nothing. They had given him a dagger, too. If the new Emperor was as stupid as this suggested, things might not turn out too badly.
Aragon found himself pushed through a swinging sequined curtain into a room which had been tiled in ebony. “Aragon Silversword, former Knight of the Unmentionable Garment and Champion of the Mocklore Empire!” roared a little liveried servant with a huge voice. Aragon’s eyebrow flickered in annoyance.
The chamber was empty. A huge circle of mirrored tiles lay in the centre of the floor, surrounded by the glossy ebony. Aragon moved forward. An emerald curtain at the back of the chamber slid aside to reveal a silken woman reclining upon a chaise longue of purple feathers.
“Lady Talle of Zibria, 38th Emperor of Mocklore and Holder of the Sacred Bauble of Chiantrio!” bellowed the servant.
The Lady Emperor acknowledged this with a slight movement of her half-lidded eyes. Aragon walked across the mirrored tiles, his new boots ringing sharply against the glass. Very deliberately, he looked the Lady Emperor up and down as if she were a kitchen wench.
Far from being affronted at his insolence, Lady Talle preened and stretched, enjoying his eyes on her. Then she tilted her head, and purred, “So you are the one.”
“That’s what they tell me,” replied Aragon crisply.
“You betrayed your Emperor, throwing the Empire into chaos and confusion. Indirectly, you are responsible for the position I now hold.”
“You’re welcome,” replied Aragon tonelessly.
She stood silently, moving around him as she spoke. “You intrigue me. I want you to be my Champion.”
“I betrayed the last Emperor I championed,” Aragon reminded her.
“I know,” said Talle with a secret smile. “You will not betray me.”
His eyes lit up. “Now, there’s a challenge.”

Kassa stepped towards the bar. A few serious drinkers slid their stools automatically aside to make room for her. She was that sort of person. Sparky the barman was suddenly very studiously polishing a glass. “You’ll be leaving us, then.”
“I expect so,” said Kassa, toying with a bracelet. She wore a lot of jewellery. Necklaces, anklets, rings, spangles and bangles. Lobe-rings, toe-rings, beaded buttons. Anything that glittered. She eyed the package suspiciously. It was about the size of six large fists, and an awkward shape under the thick cloth binding. “Who sent it?”
Sparky grunted, and pushed the package in her direction. “Says on the back ’s from Vicious Bigbeard Daggersharp of the Dread Redhead.”
Kassa’s expression changed and in one swift moment she grabbed the package, swept over to the door of the tavern, kicked it open and threw the package out into the snow. There was a heavy bang as the parcel exploded. Acrid smoke poured into the tavern, and she tugged the door shut to keep out the stench. “Sorry about that, Sparky. My darling daddy discovered troll thunderdust a few years back and now he uses it for everything. He shaves with it, salts his food with it, and unfortunately he seals his letters with it. He sent a load of his laundry to me a few months ago, and it ended up plastered all over the Skullcaps.”
Sparky looked sidelong at her. “You’re Bigbeard’s daughter?”
“Don’t spread it around.”
Sparky then gave her the closest thing to a grin she had ever seen on his dismal, moon-shaped face. “So that’s why his ship’s called the Dread Redhead.”
Kassa touched a hand to her suitably heroic blood-red hair. “Something like that. See you later, Sparky. I’ve got a package to scrape up from the pavement.” She wrenched her overdress and cloak back on over her scanty stage costume before heading out into the night of early winter. It was bitter outside, with the promise of becoming even colder as the night dragged on. The bits of parcel that were scattered across the melted snow were black and soggy now, no longer hissing with thunderdust.
Amazingly, the contents of the package were still intact. It was a statue of some sort, still warm from the explosion. Kassa turned the piece over in her hands, slowly. She took careful notice of the hideously gaping mouth, the enlarged beaky nose and the large menacing eyes beneath a craggy brow, all meticulously carved in dull grey stone. It was a short, squat, rather repulsive gargoyle. Bigbeard’s taste in objets d’art had obviously not improved over the years.
Wedged into the gargoyle’s mouth was a lump of parchment. Kassa prised it out and unfolded it. There, scratched happily in a childish hand which clearly stated that it had better things to do than write letters, was a message from her father.

To: Mistress Kassa Daggersharp, probly in Dreadnought, Mocklore Empire etceterer, singin’ and dancin’ somewhere daft. From: Cap’n Vicious Bigbeard Daggersharp, Scourge of the Purple Seas, Master of the Dread Redhead and Winner of the Violent and Truly Orrible Sea & Sword Olympics three years running.
Wot ho, wench. If you is reading this, I am ded. Tarra then. See you in the underwurld. I’le be in the cave with the most rum in it. Enclsed is one gargole. Take care of it and DONT DROP IT YOU STUPID BINT. Doom lurks.
Now I am ded, you is the only proper Daggersharp left (except for Bloody Dangerous Pointybeard Daggersharp, Roaring Redbeard Daggersharp and Gormless Barechin Tim [hes your third cousin, legs removed] an they dont count cos theyr a load of girls blousies. It is your pirattical duty to get a gang together and wreak havoc. The silver I nicked from the Splashdance will help you. Braided Bones will eksplain everything. Get our Mollys useless sprog to help you wif the crew. And shuvels.
Yo ho ho, etc, Your Dad. [deceased]

PS: Dont marry a McHagrty or I will haunt you like the bastard I am.

Kassa shoved the parchment in a pocket and marched back into the tavern, ignoring them all as she headed for the stairs. Up in her cozy little attic room, she read the letter over again.
So that was that. It was time to stop playing around in taverns and take over the family business. It was time to trade in her sequins and silk for a sturdy sword and an eyepatch. It was time to grow up.
Kassa started throwing things at the wall. The pillows were first, followed by half her jewellery collection and an over-stuffed pink teddy bear which she usually hid under the bed. Then she dismantled the bed itself and threw the bits out the window without opening it first. Broken glass rained down upon the snowy ground outside.
Her collection of bawdy song-parchments from exotic locations was carefully shredded and strewn liberally over the floor.
The gargoyle was thrown at several walls, but she didn’t even manage to dent the stupid nose.
Kassa had grown up believing that she was going to be a pirate - believing, in fact, that she already was one. But that had been a long time ago, before she had discovered that there was more to life than what could be seen from the prow of a ship.
There was another alternative, of course. No one could blame her if she rejected her father’s career to follow her mother’s original vocation. But Kassa didn’t want to be a witch either. Witches were old and wrinkled, and spent their whole time muttering stupid spells. She knew from experience how dangerous that could be.
Kassa had seen enough magic and enough mayhem to last her a lifetime. She didn’t want to follow either path. But now…
Frustratedly, she flung the last pillow at the jagged corner of the broken window. Goose feathers filled the air in a sudden, silent explosion. Kassa Daggersharp stood very still as the white feathers rained down upon her blood-red hair. “I suppose I owe him that much,” she admitted to the empty room.
She shook her fist at the gargoyle, which lay accusingly on its side in a corner of the little room. “But I’m not promising anything!” she declared.
Feathers still drifted down from the ragged edges of the broken attic window. Kassa picked a few from her hair, and watched them flutter away into the night. “Bloody pirates,” she muttered beneath her breath. “Just when you start taking them for granted, they get themselves killed.”

“I remember you, Silversword,” said the Lady Emperor, her silken skirts whispering as she circled around him. “You were the best man Timregis had. Brave, skilled, highly intelligent.”
“Not loyal, though,” noted Aragon.
“Oh, well you can’t have everything.” Lady Talle smiled like a cat with its claws into something small and furry. “I used to have a poster of you on my wall, you know. The mighty Champion of the Empire.” She clicked her tongue. “People looked up to you, once upon a time. People believed in you.”
“I’m sorry to disappoint you,” said Aragon laconically.
“Oh, you didn’t. Not at all. After all, a villain is much more interesting than a hero.”
Aragon frowned. This woman seemed familiar, and he didn’t know why. Then he remembered. “You!”
Talle frowned, and the tiniest of wrinkles marred her exquisite forehead. “Be careful, Silversword. Do not mistake my courtesy for favour. I can have you back in that cell in a thread of an instant.”
He advanced on her, grey eyes gleaming. “I remember you now. One of Timregis’ courtesans! Not even his favourite…”
“No,” she said acidly. “But I was the most intelligent, Aragon. And the most powerful.”
He laughed shortly. “You were a decoration, girl, a bauble on a shelf of ornaments. What makes you think you can run an Empire?”
A snarl flicked across Talle’s perfect face. “I can be very, very popular,” she hissed. “I have it all now, Silversword. I waited as useless Emperor after useless Emperor went by. None of them had a clue about how to organise things, they just sat back and enjoyed the view until the money ran out. It is my turn now. And I will hold the Empire just as I hold the Sacred Bauble. The city states will pay tribute to me!”
Aragon was intrigued. “It never occured to me that one could take over an Empire from the harem.”
“It didn’t occur to anyone. That’s what made it so easy. Obviously you are not willing to work for me. I am sorry to have taken up so much of your time. I’m sure your cell will be just as you left it.”
Aragon put out a hand, touching her wrist. His grey eyes were neutral, an expression very few people have ever fully mastered. “I did not say that I was not willing to negotiate, Talle.”
She smiled slowly, a silken smile. “How benevolent of you. Let us discuss terms.”
He touched her mouth briefly with a fingertip. “Not quite yet. I want you to tell me something first.”
She regarded him, making no move to dislodge his finger. Then she spoke, “What do you want to know?”
His expression flickered only slightly. “What the hell is this Sacred Bauble you keep talking about?”
Lady Talle’s eyes bubbled with laughter. “Oh, that. It was a gift from the late Emperor Timregis. Do you want to see?” She reached down into her bodice, and drew out a transparent ball the size of a small egg. It descended slowly from her fingertips, then bobbed up towards the ceiling and finally descended into her outstretched palm with the grace and speed of a drifting goose feather. Talle slipped it back into her bodice. “Perhaps someday I will tell you what it’s for,” she suggested slyly. “But for now, let me tell you the first task I have in mind for my Champion.”
“She intends to keep the Empire in her bodice,” said Aragon Silversword to himself. “An interesting metaphor.”

(end of excerpt)



Liquid Gold
published in Australia and New Zealand, Bantam 1999


(excerpt)


The canary zoomed in for the kill.
“Duck!” yelled Sparrow.
“It’s just a bird,” protested Daggar, throwing himself to the ground anyway. His whole personality was programmed to respond to non-existent threats, no matter what common sense had to say about it. “What harm can it - ow!”
The swooping canary neatly clipped his ear as it zipped past his head.
Sparrow lunged at the bird with her sword, gaining its attention. “Have you never heard of death canaries?"
“I refuse to admit that anything as dangerous as you imply could possibly exist without me knowing about it,” replied Daggar loftily, throwing himself behind a bush as the canary came in for another swoop.
“They are a Zibrian invention. Assassins.” She threw herself to the ground and rolled aside as the canary came at her. “As long as you keep moving, you have a chance. But the minute you stop -”
Singespitter the sheep had managed to slip his leash and was currently flapping his way out of the danger area.
“Can’t we just wait for it to tire itself out?’ yelled Daggar, dodging another aerial attack by the small bird.
“They do not get tired.”
A jet of flame shot past Daggar’s right ear, singing his collar and startling him half to death. “What the hell’s that?”
“They also breathe fire!”
“Right,” said Daggar in a very shaky voice. “I’ve had enough of this!” He pulled his second-best lucky dagger out from under his tunic and threw it at the approaching canary. As usual when he was absolutely terrified, his aim was true. The knife struck the canary in the centre, pinning it to the nearest tree.
Sparrow stood very still. “Thunderdust!" she gasped.
“A pretty good shot, even if I do say so myself,” agreed Daggar proudly.
When Sparrow had finally got her breath back, she said, "You do not cut a death canary. Not under any circumstances!”
“Why not?” he demanded in a wounded voice.
The two halves of the dismembered canary fell to the ground. They began to buzz. Two sharp-beaked yellow canaries rose into the air, and a synchronised twin burst of flame streaked out in Daggar’s direction.
“Not fair!” he howled, throwing himself behind yet another bush.
“I am sorry, Daggar,” said Sparrow as she pulled an orange capsule out of a pouch on her belt and snapped it firmly between her teeth.
The buzzing sound stopped. The two death canaries hovered in mid air. So too did Singespitter the sheep, whose weight-to-wing ratio meant he couldn’t fly very fast.
Sparrow barely paused. She scooped up her leather satchel, sheathed her sword and started walking.
“Aren’t you forgetting something?” said Daggar.
Sparrow whirled around, surprise overwhelming her usual harsh expression. “Why are you not frozen?” she demanded.
“I don’t know about that, but I do take antidotes to almost everything on a regular basis. You were just going to walk off and leave me!”
“Maybe.”
“Now, why would you do a thing like that?” Daggar grabbed his sack and yanked the frozen Singespitter out of midair.
Sparrow glanced back at the canaries. “Let us move while we can.” She began to stride, and Daggar soon caught up to her, despite the extra weight of the sheep in his arms.
“I thought you wanted to team up,” he accused.
She shot an angry look sidelong at him. “The exploded temple did not stop them. Travelling with you did not stop them. An ordinary tracker might have been confused, but they are not using ordinary techniques. If even half of what I have heard about the Brewers is true, they will not give up on me easily. You will be safer if we part company.”
“You mean you think you would make better time on your own,” Daggar predicted, quite accurately as it turned out. “I thought…” he paused. “Hang on, did you say the Brewers?”
"Yes. I stole something from them, and they want it back."
“You’ll never make it,” said Daggar in a stunned voice. “I mean, the Brewers. They’ll eat you alive and spit you out as chemical equations.”
Sparrow stopped in her tracks, impatient. “All the more reason why you should go elsewhere! The canaries will not follow you.”
“No fear,” he said, shaking his head wildly. “I’m already connected with you. The Brewers will hunt me down, bite off my head and turn my kneecaps into frogs no matter what I do. If I stick with you, at least I have half a chance of you protecting me!”
Sparrow rolled her eyes, tiring of the discussion. She was a mercenary, not a diplomat. “Kiss me, Daggar.”
He looked at her in astonishment. “What did you say?”
“Kiss me,” she repeated. And then, because her suggestion had obviously left him in a state of shock, she kissed him.
Daggar’s state of shock wore off, eventually. He even kissed her back, once he realised that she wasn’t going to kill him for taking such a liberty. But then his eyes rolled back in his head, he dropped the frozen sheep and hit the ground snoring.
“So,” said Sparrow softly. "You do not have an antidote to everything.”
And she continued walking in her long confident stride, over the rough canal path towards the marble columns of Zibria.

(end of excerpt)